How did you get started on the pico-8 and how did you decide to deisgn a game on that system. I do not know a whole lot about it but it seems like you can do something like a pico - 8 arcade machine and have people design games for it. How long did it take you to start work on a project like this? Questions aside I found the game taps in to the nostalgia vein in style while still being new in mechanic (to me at least) Does not mean I am good at it in the slightest though. Made a video that I hope you can use or at least find good for a laugh
In short: PICO-8 has probably the fastest idea-to-game time we have seen and it's really fun to work with. So, it's a no-brainer to pick the system, especially if you are into retro aesthetics and a bit of challenge (and a very helpful community)! I think we usually have a playable prototype ready in a few days after an idea, the rest is just fine tuning and making it look and sound good. That's probably a week's worth of work spread over a few months. And sometimes the idea doesn't go anywhere and we ditch it so there is that, too. But on PICO-8 it's quite easy to prototype and test stuff so it's usually fun to fail.
It's always interesting to watch people play our games (and of course it gives valuable insight on if a game is too hard etc.) so a big thank you for the video and comments!
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i just relized the rocket boost is spelled roket
tip from the dead:if you see a wall without a outline it leads to out of bound areas brobably killing you
ew is that... gravity in my space game?
why is there gravity in my space game
wtf is this 750????
inflation is real
oh come on
this happened to me and i died, the game itself had to stop me
Picked up a gem and got stuck under the map
Either I'm really bad or this is really hard lol
A really fun enjoyable game! I like the idea!
Hey, on tuesday first week you can go into the wall, otherwise, good game!
i was on the third week and attempted to pick up a yellow gem, when a screen occurred saying run time error, and im not sure what to do...
How did you get started on the pico-8 and how did you decide to deisgn a game on that system. I do not know a whole lot about it but it seems like you can do something like a pico - 8 arcade machine and have people design games for it. How long did it take you to start work on a project like this? Questions aside I found the game taps in to the nostalgia vein in style while still being new in mechanic (to me at least) Does not mean I am good at it in the slightest though. Made a video that I hope you can use or at least find good for a laugh
In short: PICO-8 has probably the fastest idea-to-game time we have seen and it's really fun to work with. So, it's a no-brainer to pick the system, especially if you are into retro aesthetics and a bit of challenge (and a very helpful community)! I think we usually have a playable prototype ready in a few days after an idea, the rest is just fine tuning and making it look and sound good. That's probably a week's worth of work spread over a few months. And sometimes the idea doesn't go anywhere and we ditch it so there is that, too. But on PICO-8 it's quite easy to prototype and test stuff so it's usually fun to fail.
It's always interesting to watch people play our games (and of course it gives valuable insight on if a game is too hard etc.) so a big thank you for the video and comments!
WOOWWWWWWW on tuesday i got glitched into the wall and died fix it please
Awesome - love the graphics! Please feedback my music, thanks!
Wow! The best game on Pico-8 by far :) Huge congrats!